Amazingly long development times didn't make Duke Nukem Forever, Beyond Good and Evil 2, Too Human, or Star Citizen good, and there will never be an end to "space horror" games.Īt any rate, people who see System Shock and think "space zombies" are probably filtered out of the demographic of people who need to use arrow keys to scroll through a list of messages to get clues about where to go. This is not that.Īs for the release date? Did you know the game was originally supposed to release the same year as Prey? The horses have left the stable when it comes to waiting. The closest we ever got was Bioshock 1 and that's because of its gratuitously console gameplay. At the end of the day, a computer program who longs to understand morality and human nature is more compelling than a sexbot. The idea of "just one more imm sim and they'll have broad appeal" is a pipe dream. But this will never be a widely-appreciated release. Some journos will probably even say it's one of their favorite games of the year. Since I actually started digging into system shock, that’s always been something of interest to me. Publications will do their best holding it up. So I’m hoping others can provide a little more explanation to how SHODAN retained her personality and the ability to infect the RickenBacker and Von Braun so effectively considering the circumstances.
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